Lisie & Rehn

torn away by chance, drawn together by fate


DOSSIER


L’ilise “Lisie” Sorrel

lee·ih·leez saor·ehl

  MEANING.    “from the blessed isle”
  AGE.    24.
  RACE (CLAN).    Miqo’te (Seeker).
  NAMEDAY.     30th Sun of the 6th Astral Moon.
  GUARDIAN.     Menphina.
  GENDER.     ♀   (she/her).
  HEIGHT.     58.9 ilms.

  PERSONALITY.     A Miqo’te dancer working in tandem with the Warrior of Light. She is the founder and principal dancer of Troupe IX Vitae as well as proprietress of Warriors of Leaf. Her style of dance mirrors her personality: lively, bold, and full of spirit. She is both pure of heart and fiercely loyal, often to a fault; her innate red-hot passion stemming from Azeyma grants her an inquisitiveness balanced with a healthy dose of skepticism and reason whilst her inherited faith in Menphina from her Keeper fathers gifts her a sense of devout—albeit romanticized—notion of love. This results in a naïveté that belies her sharp tongue, no doubt influenced by her Limsan roots. In short, she is wild and sweet with a dash of temper.She briefly flirted with the art of arcanima, a basis for her studies in red magicks from her esteemed fathers, but upon witnessing one of the Songstress of Ul’dah’s performances, Lisie’s heart has since been captivated by dance. This led her to Thavnair, the homeland of dancers, where she strived to perfect her technique. In addition, she has proficiency in both alchemy and botany—the latter borne of her fondness for tea.

Her Echo, while weak on its own, blesses her with an almost divine sense of intuition. She pushes others to find their true potential within themselves, whether they see it or not, often challenging their own self-perception, perhaps due in part because she secretly lacks confidence in her own. In her sojourns she has grown close with the Scions, though this has done little to tame her sassiness. On those who secure a place in her heart, she bestows utmost devotion, caring not of what thorns may prick her.She is L’aurehn’s estranged twin and half of the Source’s shard of the Ancient who bore the name Mnemosyne.

Loyalty can carry a weight far heavier than betrayal.

L’aurehn “Rehn” Tia

lee·au·rehn tee·uh

  MEANING.    “golden”
  AGE.    24.
  RACE (CLAN).    Miqo’te (Seeker).
  NAMEDAY.     30th Sun of the 6th Astral Moon.
  GUARDIAN.     Oschon.
  GENDER.     ♂   (he/him).
  HEIGHT.     67.6 ilms.

  PERSONALITY.     A Miqo’te bard who comes and goes as he pleases. He is a wayfarer with a penchant for unearthing the long-forgotten past. His life on the road has given him a rich pool of experiences to draw on, including more than a few near-death scrapes, and he is ever keen to trade a verse or two for secrets of buried scripture. While it may seem that everything that comes from his mouth is sweet nonsense, none can deny he has a certain finesse and an easygoing charm. He is the sort who could tell you to banish yourself to the seven hells in such a fashion that you would promise to send him MogMail every day. For him, music is a doorway to a soul otherwise shut to him—his wanderlust and private nature often leaving him surrounded by many, but close to none.Numerous miry situations have given Rehn a broad array of talents: he is deadly with the bow and lance, has the survival skills necessary to live off the land, and creates melodies with his wooden flute that will take one’s breath away. Beyond this, he is not averse to odd jobs, and will take on just about anything to earn what he needs—whether that be a roof over his head or a story to add to his repertoire. Alas, for all his knowledge of Eitherys, Rehn has no sense of direction, having once found himself in Tural instead of Thavnair.

His Echo, while weak on its own, is more of a curse than a blessing. He will part with others before they can—as he has foreseen—discard him, which often led to his visions being a self-fulfilling prophecy. In his travels, his many relationships and encounters run more ‘broad’ than ‘deep’, his flippant attitude carefully concealing his distrust of those he feels will always leave in the end. Nonetheless, he frequently accompanies the Scions whilst keeping them at arm’s length. The scar on his lip has given rise to many a rumor, none of which have ever actually been confirmed.He is L’ilise’s estranged twin and half of the Source’s shard of the Ancient who bore the name Mnemosyne.

The flood of fate will catch us in its flow sooner or later.

Mnemosyne

neh·mow·zeen

  RACE (CLAN).    Ancient.
  GENDER.     ⚲   (they/them).
  PERSONALITY.     An Anamnesis Anyder archivist with a curious, feline-esque disposition and well known for having a sharp tongue; their honey gold eyes with flecks of lavender is reflective of their vacillate personality. They often accompany Azem (Venat’s protégé) to “record their exploits” when not dedicating themselves to the categorization of the ever-increasing number of papers, crystals, and other recordkeeping mediums amidst the collection.
Their knack for being swept into Azem’s meanderings has earned them their fair share of censuring that the Convocation tends to overlook due to Syne’s exceptional capacity for recall, second most to the chief archivist himself. Their ability to reference even the minutiae from pure memory and dedication to their studies initially granted them their position at the esteemed vault—one in which they nearly declined if not for the gentle prodding from Venat herself. When summoned to aid Azem, Syne can (literally) draw upon vibrant hues of ambient aether to render abstract images to life from memory, a primordial form of what would later come to be known as pictomancy.Syne’s strong intuition allows them to sense events before they occur, yet they were unable to forestall the events instigated by the Meteia—a regret that makes them realize that even not making a decision in itself carries consequences. Due to this indecisive nature, Syne is thought to have defected with Azem during the Final Days, with one shard of their unsundered soul eventually splitting into Lisie and Rehn on the Source.

—for the choices I made, those I did not, and those yet to come.


LORE & HISTORY


The twins’ lives began in Old Sharlayan, though they remember little of it. Born to two Studium scholars, Lisie and Rehn often accompanied their parents on excursions. Alas, their family was tragically torn asunder after an expedition gone wrong in the Twelveswood, leaving their parents for dead and the twins to the whims of the Elementals and poachers.Fate would soon see them separated but safe, plucked from the foliage of the Black Shroud—Lisie, sprouting with two former conscripts in the maritime haven of Limsa Lominsa; and Rehn, wayfaring with a wandering minstrel without a definitive home.

Due to the nature of their blessings, Rehn developed an obsession with old relics and Lisie would rather focus on forging ahead; yet, Rehn prefers to leave his own past behind whilst Lisie fears her own future—an ironic contradiction.Ultimately, the two would reunite twenty-odd summers later. Amidst navigating trying to connect with one another despite having led wildly divergent lives, Lisie and Rehn continue to come together in aiding the Warrior of Light and the Scions with the use of their combined Echo.



short story* collection


*Please refrain from using details found here for meta-gaming unless first discussed OOCly or revealed during roleplay sessions.

The Same Soul, Split in Two


extended

TIMELINE


  • 1529. Jehan (better known as Jehannot) is the youngest son born to the de Foudrais, a lesser Ishgardian noble house. His family is often accused of less savory practices in effort to gain the High Houses’ good graces. He has little interest in becoming a Temple Knight like his brothers, which sets the stage for his eventual estrangement.

  • 1535. Tierre (suffix dropped for personal reasons) is born to a well-off Keeper family in Sharlayan, and embraces the heavy emphasis on scholarly pursuits in which he is raised.

  • 1537. Emii’a is born to a Hyur father and a Keeper mother who remained in southern Ilsabard. While the couple were blessed with a daughter two years prior, his father pressured his wife to bear him a son despite numerous complications in rearing a mixed-breed child. Shortly after birth, his mother and sister mysteriously vanish whilst his father becomes increasingly fanatical.

  • 1547. The starry-eyed Tierre migrates to Idyllshire where he eventually comes across an old forgotten tome detailing red magicks and finds he has a knack for this “lost” art; Emii’a is presented to the Garlean Empire by his father—the move of a desperate man looking to earn citizenship through a radical display of devotion.

  • 1551. After a disastrous tale of hubris gone wrong, Tierre gets embroiled with the de Foudrais—and, given his dueling prowess, is forced to serve as the family’s proxy in Trial by Combat. Jehannot helps him escape to keep his family from falling further out of the Holy See’s grace. Tierre is subsequently shunned by his fellow Sharlayans for “involving” himself in Eorzean affairs; Emii’a, whose named was changed to Jannus, is one of the youngest conscripted into the Garlean military after showing considerable promise in swordplay. Unable to return to either Idyllshire or Sharlayan, Tierre wearily travels to the far edges of Gyr Abania to learn more of red magicks but is captured by a group of Garlean Imperials. Noting his versatility on the battlefield, he is thus conscripted into the Garlean military where, in an ironic twist of fate, he meets Jannus. Given the latter’s aptitude for learning magicks due to not being of Garlean descent, Tierre is forced to instruct the seemingly cold-hearted and aloof Jannus. Unbeknownst to the Empire, the two manage to form a strong bond against—or perhaps, due to—the odds.

    Meanwhile in Old Sharlayan, Kiahna (half-Seeker, half-Keeper—a Sharlayan native) becomes enamored with the lesser known work of Professor L’ruadhan Tia, a Seeker hailing from the Viper (L) Tribe who made his way to Sharlayan on a journey of discovery. The two form a working relationship that soon turns romantic, resulting in Kiahna’s expectancy; in fact, it is told that she presented her Archon thesis whilst in labor.

  • 1553. Birth of L’aurehn (“golden”) and L’ilise (“from the blessed isle”).

  • 1555. Tierre and Janus have become recognized on the battlefield as the Bloody Rose Dyad, renowned for their fighting style that draws a bouquet of blood with their fast and poignant combos; Jehannot leaves Ishgard with lute in hand to wander the world outside his country’s staunch borders.

  • 1556. After an incident causes Jannus’s life to be nearly forfeit, Tierre manages to convince him to defect, the two making it as far as the Twelveswood.

  • 1557. An expedition in the Black Shroud goes terribly wrong: both L’ruadhan and Kiahna unwittingly become victims of the Elementals invoking Greenswrath (hypothesized by L’ruadhan to be a form of “dynamis”) upon some poachers during their observation. Whilst Tierre and Jannus discover Lisie in the foliage, Jehannot in his wanderings happens upon Rehn lost, alone, and looking for aid. Thus, the twins are unintentionally separated.

    Tierre and Janus continue their escape with Lisie to the farthest corner of Eorzea—the maritime haven situated by the large island of Vylbrand—where they eventually make names for themselves as sell-swords. There are whispers regarding their past but the city-state’s proclivity towards piracy keep the murmurs at bay; Jehannot continues his transient lifestyle with Rehn, entertaining crowds at various settlements in and around the Twelveswood where an array of adventurers’ tales and verses from all across Eorzea are shared with them.

    As a result, Lisie grows up moderately privileged within the bustling port whilst Rehn lives harmoniously off the land, bartering for a place to rest his head or a warm meal when the need arises.

  • 1562. Sharlayans abandon their colony in the Dravanian Hinterlands.

    After witnessing one of the Songstress of Ul’dah’s performances at a parade (despite the Goobbue attack), Lisie becomes enraptured by the art of dance. Unexplained visions soon haunt the twins—for Lisie, the atrocities her fathers committed while serving the Garlean Empire. In time, she comes to accept that the whispers are likely true, yet sees that the men who raised her do not resemble those accounts, allowing the present to speak for itself; for Rehn, the abandonment by his father figure, a woman’s face who resembles his own, and harsh snowfields. Though he dare not speak of these visions, his relationship with Jehannot steadily grows more strained and he develops a bit of a rebellious streak. He resorts to reckless, less scrupulous practices to earn his keep, sneaking off for days on end; however, he sparks his own passion in history, architecture, and ancient culture after stumbling upon the Dravanian Hinterlands and witnessing what the Sharlayans left behind in their exodus.

  • 1569. As her passion in dance flourishes, Lisie becomes more and more disillusioned with arcanism. Her best friend referred to as Tink, a Bozjan refugee who works as a retainer for coin, is paramount in Lisie deciding to pursue her dreams. She begins moonlighting as a dancer at the Drowning Wench where she hears of Radz-at-Han, the homeland of dancers, and is offered a chance to become an understudy there; as Rehn’s relationship with Jehannot continues to deteriorate and with his visions grow more lucid during his travels to Vylbrand, he also makes the abrupt decision to sail to Thavnair. Their parting gifts are Menphina’s Earring and the Wayfarer’s Necklace respectively. Unfortunately with Rehn’s poor sense of direction, he accidentally winds up voyaging to Tural.

  • 1572. Seventh Umbral Calamity.

    With Dalamud’s descent looming ever closer, Tierre and Jannus fight gallantly alongside the Maelstrom against the Garleans in the Battle of Carteneau, seeking both revenge and redemption. Fearing their lives were forfeit, Lisie contends with travel restrictions and formalities to return to Limsa Lominsa. She reunites with her beloved parents, still with breath in their lungs and aether in their veins, amidst Eorzea’s destruction; Rehn also makes his return to Eorzea, fearing the worst for his mentor and his homeland. He is surprised at the sudden change to Coerthas, recognizing it from his vision over a decade prior. After secretly confirming Jeannot is none the worse for wear, any vestiges of pursuing his visions are abandoned, replaced instead with a desire to actively avoid them.

  • 1573. With the dawn of the Seventh Umbral Era heralding efforts to rebuild and restore, Lisie does not hesitate to use her newly acquired knowledge and skills to mend the spirits of the Eorzean people. Her efforts began in Ul’dah and later Costa del Sol at the beck and whim of Master Gegeruju. This, of course, placed her in several moral dilemmas, out of which she was able to cultivate strong business acumen and savviness to navigate the ever-increasing socio-political tensions between city-states.

  • 1574. Rehn is recruited as a chocobo hunter after a trapper from Tailfeather witnesses how he interacts with the wild chocobos in Chocobo Forest. He ends up in a very brief romantic relationship with Y’sayle that ends as quickly as it began (and results in his facial scar).

  • 1575. Lisie becomes founder of her own troupe, Troupe IX Vitae, with a sole benefactor: an Ul'dahn entrepreneur known as Au Gratin. A willingness to take on far-flung contracts, getting people of import to her performances, and whispering in the right ears had her known in a few circles as a source of information and influence.

  • 1577. Rehn loses a bet with his fellow hunters and has to trek from Tailfeather to Camp Dragonhead with a rare black chocobo from the coveted Ouranos line; meanwhile, stories of Lisie’s troupe’s exploits reach unexpected ears, and she receives a cordial invitation to perform at Camp Dragonhead. This provides a rare opportunity to set the wheels in motion for cultural outreach given the Holy See’s firm stance on outsiders in Ishgard proper.


HOOKS


Lisie

  • PERFORMER & PROPRIETRESS.
    Always striving for the best, Lisie leads Troupe IX Vitae with a style all her own. Though her efforts are divided amongst coordinating performances and running Miqo’teas, she always musters enough energy to take to the stage and dance—her reason d’être.

  • THE LOVER.
    Lisie’s seemingly unflappable devotion to her deity is a source of guidance and hope, especially when it comes to matters of the heart and romance (perhaps to the extreme…).

  • JOURNEY TO THE NEAR EAST.
    At sixteen summers of age, Lisie traveled to Thavnair where she spent three summers in Radz-at-Han intensively studying the art of dance, including Kriegstanz and how to dispel the Totentanz.

Rehn

  • SPOONY BARD.
    One may assume his pastimes are napping and bedding lovers with his laidback and coquettish behavior on full display, but Rehn is keenly musically gifted. Though proficient with many instruments, his flute playing is like none other—that is, when he actually bothers to play it.

  • RUINS MANIAC.
    Rehn becomes uncharacteristically fervent when exploring old legends of Nymian, Amdapori, Mhachi, Gelmorran, or some other design (perhaps the only thing he is overtly passionate about…).

  • DIRECTIONALLY CHALLENGED.
    At sixteen summers of age, Rehn accidentally found himself in the New World where he spent three summers waywardly traveling Tural.

Et Cetera

ALTERNATE UNIVERSES.

  • EORZEA ACADEMY.
    Attend Eorzea Academy with the twins, both Second Year students in the Light Class, and see what rollicking, modern-day shenanigans ensue.


OUT OF CHARACTER


  • Available for in-game and Discord roleplay.

  • Timezone is EST/GMT-4 (-5 DST).

  • 18+. Darker themes and ERP available to players over the age of majority with prior discussion and mutual consent.

  • Interactions are canon to main storyline unless otherwise specified.

  • Open to exploring alternative universes.

  • ✓ lore bending; ✗ lore breaking

  • In Character ≠ Out Of Character

  • Concrit welcome.


VENUE


Primal | Ultros | Lavender Beds | Ward 25 | Plot 11
Open 24/7

Nestled in the Twelveswood is Warriors of Leaf, a teagarden run by the free company Troupe IX Vitae «9LYFE». What began as a budding business venture between a Lominsan-based dancer and an Ul’dahn entrepreneur blossomed into an establishment devoted to providing respite to those who may seek it.Adventurers, performers, and those of all walks of life are welcome to a fresh kupo tea and treats, good company, and all the miqo’puns you never knew you needed (courtesy of our beloved albeit feisty mammet, Felix. We ask our Miqo’te pawtrons to accept our sincerest apologies in advance).

Whether you seek solitude nestled within the foliage, desire social interaction, or would like to take to the stage, our establishment is yours to enjoy. We ask only that you observe the following policies (lest you be awaylisted):

  1. 21+. We require all staff and patrons to be over the age of majority (both IC & OOC), no exceptions.

  2. IC ≠ OOC. No ifs, ands, or buts about it.

  3. Be Excellent to Each Other. Use kindness, respect, and consideration especially in regard to consent, criticism, et cetera.

  4. Enjoy! At the end of the day, all of this is about having fun together. ♡

ESTABLISHED JUNE 30, 2021.


specialty tea blends


Love’s Light

This tea’s light and smooth character, noted for embodying the essence of the full moon, comes alive with hints of pixieberries and subtle oldrose petals. Served with Gridanian honey.

Wanderer’s Bloom

An infusion of green tea and Oschon Roselle that transforms as it steeps, revealing scarlet hues from soft rose pink to deep Dalamud red. It is rumored to have healing properties.

Fourfold Flower

Sourced from tea leaves grown above sea level on Daitenzan in Koshu. It is a unique tea blend with sweet, subtle cherry flavor with smooth flavor and a hint of sweetness.

Troubadour

A highly caffeinated black tea bursting with antioxidants. It is aged and fermented with a slight sweetness of faerie apples and a clean, damp earthy aroma.